Tampilkan postingan dengan label PS4. Tampilkan semua postingan
Tampilkan postingan dengan label PS4. Tampilkan semua postingan

Sony PS4 review: Hands-on

Posted by Unknown Kamis, 14 November 2013 0 komentar


The Sony PS4 has made its way to T3 Towers - we'll bring you our full review very soon. Meanwhile, here are our first impressions...
 Update: We've got our grubby mitts on a Sony PS4 unit but we wanted to give it a full, fair test before giving you our verdict. Stay tuned for our full review - coming very soon. Below you can find our first impressions from E3 plus our thoughts on the new interface and launch games that we've been testing out over the last few days. You'll also find our exclusive unboxing video and some gameplay from launch titles Resogun and Knack.
Deep in Sony's bunker at E3 at the Los Angeles Convention Center, T3 spent a good few hours investigating the veritable might of the new PS4
In a series of demos, we got to grips, quite literally, with the new DualShock 4 controller, the PlayStation Camera, the companion iOS and Android app, and a smattering of new titles such as DriveClub, Killzone Shadow Fall and Knack, plus a Play Room demo.

Sony PS4: Controller

 

The controller itself is sturdy and reassuringly weighty in the palm compared to the always-a-bit-light-for-us DualShock 3, which is interesting as the Xbox One has slimmed down just as Sony has homed in on heft. It's not bulky though, and its sleekness is married to an almost textured coating on both the base and dual sticks that helps grip.
Xbox One vs Sony PS4: Next-gen showdown
The dual sticks feel stiffer compared to the PS3's, and while this initially jars, we found with more exposure to them we actually preferred it for accuracy, though it takes some getting used to.
The triggers are now really very trigger-like indeed (although Killzone, rather bizarrely, still doesn't assign them as aim and fire) and their close placement to the shoulder buttons is a good design move that aids quick changes.

Sony PS4: Touch panel

The central touch panel is very responsive when navigating menus and a satisfying click acts as a surrogate Start button in its absence.
We actually really missed Start and Select to, well, start with (how do you pause?!), but the more time you spend with the touch panel, the more you realise what an increasingly exciting addition it is. Indeed, it's as at home replicating a touch screen as it is the movements of a PC trackpad.
Check out our Sony PS4 unboxing video:


On Killzone it brings up a secondary menu of attacks, while on Play Room it was used for everything from throwing things onto the screen to rubbing to interact with on-screen characters to moving on-screen paddles for air hockey. The bridge between smartphone games and the new raft of independent developers that PlayStation's busy pleasing is a very palpable one.
Sony PS4: 10 things you need to know
The motor rumble of the controller and speaker combine to generate some very impressive feedback, though not quite of the standard of the Xbox One's new joypad.

There's no rumble in the triggers here, but there is a real feeling of weight being moved around. At one point in the Play Room, AI bots fill the controller, and you can hear and feel them moving around inside the pad as you manipulate it. Alas, none of the demos used the new Share or Options button so we were unable to test their use.

Sony PS4: Camera

 

The PlayStation Camera is a bit of a micro-Kinect, following in the best tradition of EyeToy. Like Move, it reads the light bars on the rear of the DualShock 4s so that you can manipulate items on screen with it, but also reads your flailing arms to interact, too.
The resolution is decent if nothing too scary – it doesn't track your expression or engagement, but it can tell if you've covered your eyes (the crowd of AI bots on the demo hushed, before we pulled our hands away and they all cried in a really quite charming game of Peek-a-boo). It will also set your head on fire – virtually, at least – in that AR style that Reality Fighters and its Vita brethren did.

Sony PS4: App

Even more exciting was the PlayStation companion app, which will be available for iOS and Android smartphones and tablets (in this case an Sony Xperia Z tab, obviously) as well as the PS Vita.
This is what the likes of Ubisoft are using in Watch Dogs and The Division as Sony's answer to SmartGlass, but here it was used to draw objects on a very simplified version of art package and literally 'throw' them on to the big screen. It's basic so far, but again, there's real potential there if they can expand the options.

The Play Room, a thoroughly enjoyable tech demo that's not confirmed for any official release, makes great use of the cam and we think Sony would be bonkers not to include as a getting-to-grips-with-the-hardware retail release. Maybe it could be packaged with the PlayStation Camera now Sony has confirmed that omitting that from the PS4 box was a way of keeping the costs down?

Sony PS4: Interface

 

On the PS4's interface, the XMB-like user management bar sits above the new, picture-led, Windows-like front end.
Interaction is swift and responsive, the smartphone/tablet ways of instant access and multitasking finally ushered into the home space. A hold of the PS button always takes you home, while the integrated social overlay has a raft of notifications and settings to toggle, not to mention devices to connect.

Some of the new interface tech is used well, such as navigating the keypad entries with the DualShock 4's gyro (just hit R3), while others are ignored: no mouse-like, touch-panlled menu controlling, alas. With the camera attached Kinect-style voice control takes over, the command precursor switching, of course, to 'Playstation...'.

The Sony share button has limited use before Sony turns on the online back end, but we tested it locally. A tap gives you video, screenshot or boradcast options, while an extended hold takes an auto 450kb screen grab for sharing, complate with contextual metadata.

Sony PS4: Games

DriveClub is a decent racer with some nice features, although graphically we weren't as blown away as we expected (though the 'Pre-Alpha, 35% complete' sign should explain that). Handling is decent, with a focus on drifting with the shoulder buttons, but the system of Fame points is what is really interesting.
Sony PS4: Games we want to play right now
You race in clubs, but as you make your way round the track, independent challenges pop up with headshots of other drivers attached. You then have a variety of durations to better the random opponent – be it cornering, average speed or, yes, drifting – for extra goodies. It certainly keeps you interested, even if you've raced well ahead, and we can only imagine the online integration that will follow.

Take a look at our Sony PS4 Knack gameplay video:


Knack is a rather basic combat brawler that has you smashing up scenery and growing your body, Katamari-style, before beating up a succession of bulky henchmen. Some twitchy camera angles aside, it's fun, though very much a 'first wave' title at first glance. Update: we've got a copy of Knack and have been playing  foitr the last few days - check out our Knack review. You might also like to check out our Resogun review - another title in the launch lineup.
Have a watch of our Sony PS4 Resogun gameplay video:


Finally, Killzone Shadow Fall looks rather gorgeous, although, in forests and detailed shrubbery, the particular level we played looked bugger all like typical Killzone.
The sheer number of combat options across triggers, d-pad and touch pad baffled us to the extent that we blew ourselves up twice with a grenade before we knew what was going on, but with persistence we actually killed some people and left intrigued by exactly where the extensive weaponry and drone assistance would take us.

Sony PS4: Verdict

While we've had a bit of a play with the PS4, it still too early to reach any definitive conclusions, although we have now played some of the games (see above) and checked out the UI and Share button.
The DualShock 4, for us, is an improvement on its predecessor, more comfy in hand and with a wealth of immersive bells and whistles to see it through years of innovation. The PlayStation Camera is clever and fun rather than intrusive and being removed from the console package to keep the price low makes financial sense, though this could stymy software development focusing on the new tech in the same way Xbox struggled with Kinect support.
Stay tuned for our full review - coming very soon.
Sony PS4 release date: 29 November 2013
Sony PS4 price: £349 |  Pre-order fromAmazon | Zavvi | Tesco | GAME

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Xbox One won't support 3D Blu-rays

Posted by Unknown Sabtu, 09 November 2013 0 komentar
 

Microsoft has confirmed that the Xbox One will not support playback of 3D Blu-rays just yet but the feature has not been entirely ruled out
First reported by CNET, a Microsoft rep confirmed with the site that the next-generation console Xbox One will not support playback of 3D Blu-rays but the feature has not been ruled out altogether.

Sony, on the other hand, has stated in the official online FAQ that the PlayStation 4 will support playback of 3D games, but unlike the support for 3D Blu-ray movies on the PS3 it has not been confirmed whether it will be a feature of the new PS4.
According to CNET, "It remains to be seen how much people care about 3D Blu-ray playback, but Microsoft doesn't appear to think it's an important enough feature to have available at launch."

Users are told however that the may be added in the future.
The console, which will hit stores on the 22nd November, has recently been received by a lucky few after an error occured in Target's pre-order system.
One user, Moonlightswami, announced that Microsoft's next-gen console took around 17 seconds to boot up with a 500GB first day patch.

Unlike Sony's PS4, last weekend Microsoft confirmed that the Xbox One will support DLNA streaming, meaning it will stream media from other devices, and playback for audio CDs.

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PlayStation 4 To Release on November 15th With 22 Games

Posted by Unknown Rabu, 06 November 2013 0 komentar
The big day is almost here, and I am not talking about Thanksgiving or Christmas. What day then, you ask? November 15th, 2013; also known to PlayStation fans across the country as the release date for Sony’s new PlayStation 4. While not an official holiday on the calendar, one can bet that many individuals will be taking a personal holiday to get their hands on the famed PS4. While there are still a lot of questions regarding how successful the PlayStation 4 will be and what all it can actually do, one thing is now known for certain; the names of 22 games that will be releasing along with the PS4.

sony-playstation-4-xl

A Game For Everyone

Here’s the lineup of games:
  1. Angry Birds Star Wars
  2. Assassin’s Creed IV: Black Flag
  3. Battlefield 4
  4. Call of Duty: Ghosts
  5. Contrast
  6. DC Universe Online
  7. FIFA 14
  8. Flower
  9. Injustice: Gods Among Us Ultimate Edition
  10. Just Dance 2014
  11. Killzone: Shadow Fall
  12. Knack
  13. LEGO Marvel Super Heroes
  14. Madden NFL 25
  15. NBA 2K14
  16. Pinball Arcade
  17. Resogun
  18. Skylanders SWAP Force
  19. Sound Shapes
  20. Super Motherload
  21. Tiny Brains
  22. Warframe
What do you think? Will you (or your kids) be standing in line to pick up a PlayStation 4 along with some games on November 15th? It seems from the list of games that Sony is targeting a wide audience – from those who love a fight on the battlefield to those who love a fight on the field, court, or dance floor – and everyone in between. From kids to adults, there’s games-a-plenty for everyone. Which game are you most excited about?

A Jump on Microsoft?

Sony will release the PlayStation 4 a full week ahead of Microsoft releasing their redesigned Xbox One. It remains to be seen how this will affect the overall sales numbers of the 2 consoles heading into the 2013 Holiday season. One thing is for sure, though; the PlayStation 4 will not come cheap. It is currently available as a preorder bundle on Sony’s website for $519.97.

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Assassin's Creed 4 Black Flag review

Posted by Unknown 0 komentar

 
Assassin’s Creed 4 Black Flag is a welcome jolt for Ubisoft’s historic open-world series, adding new mechanics and characters that remain fun throughout

Assassin’s Creed 4: Black Flag is the most fun we’ve had with an Assassin’s Creed game since Assassin’s Creed: Brotherhood (released back in 2010). It really is that good.
The ambition of the game is stunning. Ubisoft has expanded the core experience of free-running, stealth and swordplay to include naval battles, increased the size and scope of the world players have to explore and, best of all, placed a charismatic and fun protagonist at the game’s centre.

Assassin’s Creed 4 Black Flag: Characters

This last aspect can’t be praised enough. While Black Flag’s predecessor Assassin’s Creed 3 introduced interesting new mechanics and weapons, it suffered somewhat because its central character wasn’t much fun to be around.
After the series’ flamboyant lead Ezio Auditore da Firenze shuffled off at the end of Assassin's Creed Revelations, the young Native American Connor Kenway proved too po-faced and earnest for most players. This probably explains why he’s been summarily jettisoned for Black Flag.

In AC4, players take on the role of Connor’s granddad, Edward Kenway, privateer, swordsman and roguish ne’er-do-well.

As one of the many figureheads in the Republic Of Pirates, Edward is both a lot more fun than his grandson – as are the characters that surround him, which include legendary pirates such as Anne Bonney, James Kidd and Blackbeard.

There’s an easy camaraderie Kenway has with the blackguards of the Caribbean and his loose, rakish manner makes him good company for the 20-30 hours players will spend with him.

Assassin’s Creed 4 Black Flag: Plot

The story of Black Flag covers the usual ‘secret war’ nonsense that fuels the Assassin’s Creed franchise and, as usual, long-term resolutions aren’t even on the table. The adventure begins with Kenway impersonating a dead man in order to pick up a cash reward, and before too long he finds himself a player in the war between the Assassins and the Templars.
It seems the latter are after some device that’ll grant them formidable powers and are using Imperial efforts to drive pirates out of the Caribbean as cover.

Kenway decides finding the location of said device could be worth some money, but it’s not long before some earnest killers wearing cowls try to enlist him for the greater good.

There’s a story set in the present day too, which involves an employee of the Abstergo Entertainment Corporation sourcing memories for a pirate film.

Without going into too much detail, they’re quickly tapped up by some neurotic twit in IT and made to hack a few of their workmate’s terminals. They’re also made aware that Abstergo’s upper management is engaged in something rather shady.

The present day Assassin’s Creed story has always been the weakest element of this series and Black Flag doesn’t buck that trend. It does, however, edit it down to mercifully short levels – even if it doesn’t reward long-time fans of the series by getting rid of its most irritating character, Shaun Hastings (voiced by Danny Wallace).

Thankfully, the lion’s share of player’s time is spent tooling about the game with Ed Kenway. Black Flag takes place during The Golden Age of Piracy and is set on sprawling map divided between landmasses and acres of ocean.
There are three large cities – Kingston, Havana and the pirate isle of Nassau – that offer the traditional Assassin’s Creed experience (free running, contracts, side-missions, collectibles and opening viewpoints).

It’s in these sections that Black Flag stagnates a little. The cities look wonderfully rustic and there are oodles of activities, but a lot of them are built on an overly familiar rubric.

Black Flag doesn’t really push the envelope in its city-based mission structure and some of the kinks in the game’s parkour gameplay persist.

Things get really interesting when players set to sea in Kenway’s ship, The Jackdaw. The Jackdaw is both the player’s main mode of transport as well as their second avatar.

Players have four speed gradients to choose from, and the turning arch of their vessel decreases the faster they move. The Jackdaw is a pretty nimble ship, which can switch from full sail to turning on its anchor in a few short moments and this comes in especially handy during naval combat.

Assassin’s Creed 4 Black Flag: Features

Thankfully, the lion’s share of player’s time is spent tooling about the game with Ed Kenway. Black Flag takes place during The Golden Age of Piracy and is set on sprawling map divided between landmasses and acres of ocean.
There are three large cities – Kingston, Havana and the pirate isle of Nassau – that offer the traditional Assassin’s Creed experience (free running, contracts, side-missions, collectibles and opening viewpoints).

It’s in these sections that Black Flag stagnates a little. The cities look wonderfully rustic and there are oodles of activities, but a lot of them are built on an overly familiar rubric.

Black Flag doesn’t really push the envelope in its city-based mission structure and some of the kinks in the game’s parkour gameplay persist.

Things get really interesting when players set to sea in Kenway’s ship, The Jackdaw.
The Jackdaw is both the player’s main mode of transport as well as their second avatar.

Players have four speed gradients to choose from, and the turning arch of their vessel decreases the faster they move. The Jackdaw is a pretty nimble ship, which can switch from full sail to turning on its anchor in a few short moments and this comes in especially handy during naval combat.

Assassin’s Creed 4 Black Flag: Naval Combat

As they sail the seven seas (okay, actually the one sea), the player will encounter numerous vessels from different countries and they have the opportunity to nick their cargo. This usually involves pulling alongside their target, battering them with cannon fire until they’re incapacitated and then either boarding them or sinking them.
If they opt for the latter, they pick up half the amount of loot. If they decide to board, they’ll need to kill a certain number of the crew until surrender is offered.

They can then use the ship for spare parts for the Jackdaw or recruit the crew and lower Kenway’s wanted level. The latter here is useful since, if the player sinks too many vessels from a particular country, they’ll send out a warship in pursuit of the Jackdaw.

Whatever they decide, players will usually collect loot – rum, cloth, metals and so on – that they can sell to purchase upgrades for the Jackdaw. These include items such as reinforced armour, more powerful guns, mortars, bigger battering rams and more effective ammunition. They can also buy cosmetic upgrades such as a new masthead or really ugly sails.

What sells the experience is the fact that Ubisoft has done a sterling job of making the Jackdaw both fun and easy to sail. Controls are mapped intuitively and naval battles are always heaps of fun to play through. Just be wary that in order to tackle war galleons and Legendary Ships in the game, the Jackdaw will need some pretty heavy upgrades.

Assassin’s Creed 4 Black Flag: Environments

The game’s other main draw is the huge map it contains and the myriad activities it offers. It’s true some collectibles – viewpoints and chests – feel recycled, but players can also explore hidden coves, hunt for buried treasure, chase down sea shanties, and complete Bureau side quests.
They can take a diving bell to the bottom of the ocean or hunt land and aquatic animals and sell their meat and pelts. There’s even a series of statue puzzles to solve that yield studs that open a door to… well, we didn’t get that far.

Black Flag also looks absolutely swoon-worthy in its presentation. We’ve yet to play it on current gen but we can report the PS4 ups the ante on this already visually impressive series.

Every environment – be it the ramshackle streets of Havannah or a lush jungle on a tropical island – is meticulously detailed and in-game environmental have a realistic physical affect on foliage and cloth.

Assassin’s Creed 4 Black Flag: Multiplayer

It’ll probably take players around 26 or so hours to complete Black Flag if they ignore most activities other than the main story missions. God alone knows how long 100 per cent completion in story mode will take, and then there’s always multiplayer.
Online mode is essentially the violent game of hide and seek that reached its apex in Assassin’s Creed 3 last year. Wolfpack mode is back, although this time it’s been kinked a little – players need to defend chests that pop up occasionally as well as coordinate timed attacks on groups of enemies.

Assassin’s Creed 4 Black Flag: Verdict

Assassin’s Creed 4: Black Flag is a remarkable piece of work and represents something of a return to form for the series. It’s sure to delight fans and it should prompt anyone who was put off by Connor Kenway to give the series another try. It's the best entry in this series for the last three years and easily one of 2013’s essential titles – on whichever gaming platform you own.
The new content is well-implemented, fun to use and remains compelling throughout. Now, all they need to do is set the next game in Victorian London. Are you listening, Ubisoft? Are you listening?

Assassin’s Creed 4 Black Flag release date: 29 October 2013 on Xbox 360 and PS3. 22 November 2013 on Wii U, Xbox One, PS4 and PC.

Assassin’s Creed 4 Black Flag price:  £49.99 on PS4


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