Xbox One vs Playstation 4

Posted by Unknown Kamis, 23 Mei 2013 0 komentar
Xbox One vs. PS4Microsoft has unveiled the Xbox One. While the name took most people by surprise (really, the Xbox One? Didn’t Microsoft release that 12 years ago?), the Xbox One’s hardware spec is almost exactly as anticipated. This means we can now say with some confidence that the Xbox One and PS4 will have very similar hardware specs, and thus very similar performance and game visuals. For a detailed breakdown of how the Xbox One compares against the PS4 and PC, read on. If you’re looking for analysis of the software, which is potentially more important, see our story analyzing the Xbox One’s software.


From Microsoft’s mouth, we know that the Xbox One (formerly known as the Xbox 720) has an 8-core AMD CPU with 8GB of DDR3 RAM, a 500GB hard drive, HDMI in/out, USB 3.0, and Gigabit Ethernet. For more detailed specs, we have to look towards the latest info from the games development sector, which has been programming Xbox One games since last year. The latest leaks suggest that the Xbox One will have an 8-core 64-bit x86 Jaguar AMD CPU @ 1.6GHz, coupled with a GPU that’s very close to the Radeon HD 7790.
Xbox One hardware diagram, including ports
Xbox One hardware diagram. Note the ports on the back.
The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU that’s around the same level as the Radeon 7870. Unlike the Xbox One, the PS4 has 8GB of GDDR5 RAM, which is much faster — but the Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU. In both consoles, the CPU and GPU will be on the same die (an AMD APU). Just as the PS4 has 8GB of high-speed memory that is shared by the CPU and GPU, the Xbox One – by virtue of being based on the same APU heterogeneous system architecture (HSA) — will probably be the same. In short, while there are small hardware differences between the consoles, they will ultimately have very similar performance characteristics. The PS4, with its one, big block of fast RAM, and bigger GPU, probably has the edge.
It’s a little bit harder to compare the Xbox One’s Kinect 2.0 with the PlayStation 4 Eye. From what we know so far, the Xbox One sounds like it has the edge on movement tracking and gesture controls. We should know more at E3, when Sony finally reveals a few more details about the PlayStation 4 Eye.
In comparison to a modern PC, you can probably guess how the Xbox One compares. There’s no direct comparison for the 8-core Jaguar CPU — AMD’s own parts based on the Jaguar core, Kabini and Temash, are quad-core parts destined for ultrathins and tablets. From leaked benchmarks, the Jaguar core is around 10% faster than its predecessor (Bobcat). A dual-core Brazos (Bobcat core) about 10 times slower than the latest Ivy Bridge parts, in a very naive comparison. So, all in all, an 8-core Jaguar might manage about half the performance of a current-gen Core i7. The GPU comparison is easier: The Radeon 7790 is a $150 card.
In short, then, today’s PCs will stomp all over the Xbox One (and PS4) in terms of raw computation power.

Xbox 720/One hardware

It’s not how big it is; it’s what you do with it

Another way of looking at the Xbox One and PS4, though, is their power relative to their predecessors. In terms of raw, synthetic performance, the Xbox 360 could churn out around 300 gigaflops; the PS3 was around 400 gigaflops. The Xbox One and PS4, however, should both be above two teraflops — about six times more powerful than their predecessors. Remember, the output resolution (1920×1080) is unlikely to change — so, with six times more power, we’re looking at a significant improvement to image quality.
Using teraflops as a stand-in for real-world performance, though, to quote our hardware analyst Joel Hruska, is like “giving the fuel efficiency of a car going downhill with an 80 mph tailwind on helium-inflated tires.” What it ultimately comes down to is how efficiently developers use the hardware — and in that regard, we have high hopes. With the shift to x86, and a GPU architecture (AMD’s GCN) that’s well known, developers will be able to hit the ground running. Compare this to the Cell CPUs at the heart of the Xbox 360 and PS3, which took years for developers to fully understand.
PS4 DualShock 4 controller
It’s also important to remember that, in recent years, there has been a fundamental shift away from games that do the bulk of their computation on the CPU, to programs that use the CPU to offload computation to the (much more powerful) GPU. With the Xbox 360 and PS3, both consoles had a monstrous Cell-based CPU and an equally large GPU — the PS4 and Xbox One, on the other hand, have wimpy, many-core CPUs and much larger GPUs. With both consoles expected to fill more of a media center/set-top box role, rather than focusing on gaming, we can foresee those cores being dedicated to background tasks, such as downloading updates or listening for voice commands.
Ultimately, with both the Xbox One and PS4 having such similar hardware, real-world performance differences will probably come down to how well the consoles make use of those eight CPU cores, GPU offloading, and differences in the memory subsystem. It’s also important to bear in mind that a huge speed-up is available when developing games for a fixed platform with known performance/latency characteristics. Realistically, we wouldn’t be surprised if games on the Xbox 720 and PS4, just like the current generation, look very similar. Likewise, games will probably look better on consoles for a few years, and then PCs will probably pull back ahead.
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Judul: Xbox One vs Playstation 4
Ditulis oleh Unknown
Rating Blog 5 dari 5
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